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I am rendering a gameover.png on the screen when the character dies, but the background for it get's set via Gdx.gl.glClearColor(1, 0, 0, 150); & Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); in the main class.

What I want is to stack the gameover.png stack over the current playstate, as the character dies.

I cannot accept the answer here as my main class inherits from ApplicationAdapter. Background transparency in libgdx

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Faraz Ali
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