when i having a vertex 1.0,1.0,0.0 whit a matrix applied to it how can i calculate the viewmatrix so that this vertex is rendered at a given screen coordinate
LIBS.translateX(VertexMatrix, 5);
var PROJMATRIX=LIBS.get_projection(45, my_Widht/my_Height, 1, 300);
var VIEWMATRIX=LIBS.get_I4();
LIBS.translateZ(VIEWMATRIX, ???);
now i would like this vertex to by rendered at 768 pixels (x value) on the screen how to calculate the corresponding y value most of all how to find the Z translation for the viewmatrix