How would you normally compare two GLKMatrix4, or at least check if on is the identity matrix?
A cursory search of GLKMatrix4.h shows no util function, and I was feeling silly checking every field manually like this:
static BOOL GLKMatrix4EqualToMatrix4(GLKMatrix4 a, GLKMatrix4 b)
{
return
a.m00 == b.m00 &&
a.m01 == b.m01 &&
a.m02 == b.m02 &&
a.m03 == b.m03 &&
a.m10 == b.m10 &&
a.m11 == b.m11 &&
a.m12 == b.m12 &&
a.m13 == b.m13 &&
a.m20 == b.m20 &&
a.m21 == b.m21 &&
a.m22 == b.m22 &&
a.m23 == b.m23 &&
a.m30 == b.m30 &&
a.m31 == b.m31 &&
a.m32 == b.m32 &&
a.m33 == b.m33;
}