Yes, you can control gif with some js lib, like this: https://github.com/buzzfeed/libgif-js
html:
```
<div id="controller-bar">
<button id="backward" href="#">|< Step back </button>
<button id="play" href="#"> Play | Pause </button>
<button id="forward" href="#"> Step forward >|</button>
</div>
```
javascript(using jQuery):
```
var gif = new SuperGif({
gif: document.getElementById('example'),
loop_mode: 'auto',
auto_play: true,
draw_while_loading: false,
show_progress_bar: true,
progressbar_height: 10,
progressbar_foreground_color: 'rgba(0, 255, 4, 0.1)',
progressbar_background_color: 'rgba(255,255,255,0.8)'
});
gif.load(function(){
document.getElementById("controller-bar").style.visibility = 'visible';
loaded = true;
console.log('loaded');
});
$('button#backward').click(function(){
console.log('current: ', gif.get_current_frame());
var total_frames = gif.get_length();
gif.pause();
if(gif.get_current_frame() == 0) {
gif.move_to(total_frames-1);
} else {
gif.move_relative(-1);
}
console.log('next: ', gif.get_current_frame());
})
$('button#play').click(function(){
console.log('iam play');
if(gif.get_playing()){
gif.pause();
} else {
gif.play();
}
})
$('button#forward').click(function(){
console.log('current: ', gif.get_current_frame());
gif.pause();
gif.move_relative(1);
console.log('next: ', gif.get_current_frame());
})
```