I have a simple audio file in .wav format (the audio file is cut perfectly to loop). I've tried different methods to loop it. My first attempt was simply using AVPlayer and NSNotification to detect when audioItem ended to seek time at zero and play again. However, there was clearly a gap.
I've been looking at different solutions online, and found people using AVQueuePlayer to do a switching: Looping AVPlayer seamlessly
However, when implemented, this still produces a gap.
Here's my current notification code:
weak var weakSelf = self
NSNotificationCenter.defaultCenter().addObserverForName(AVPlayerItemDidPlayToEndTimeNotification, object: nil, queue: nil, usingBlock: {(note: NSNotification) -> Void in
if weakSelf?.currentQueuePlayer.currentItem == weakSelf?.currentAudioItemOne {
weakSelf?.currentQueuePlayer.insertItem((weakSelf?.currentAudioItemTwo)!, afterItem: nil)
weakSelf?.currentAudioItemTwo.seekToTime(kCMTimeZero)
} else {
weakSelf?.currentQueuePlayer.insertItem((weakSelf?.currentAudioItemOne)!, afterItem: nil)
weakSelf?.currentAudioItemOne.seekToTime(kCMTimeZero)
}
})
Here's my code to set up the current QueuePlayer.
let audioPlayerItem = AVPlayerItem(URL: url)
currentAudioItemOne = audioPlayerItem
currentAudioItemTwo = audioPlayerItem
currentQueuePlayer = AVQueuePlayer()
currentQueuePlayer.insertItem(currentAudioItemOne, afterItem: nil)
currentQueuePlayer.play()
I've been working at this problem for several days now. Any leads or new things to try would be appreciated. The only thing I haven't tried so far is lower quality audio files. These .wav files are all over 1mb, and had be suspecting that the file size could be affecting the seamless looping.
EDIT:
Using AVPlayerLooper to create the 'Treadmill' effect:
let url = URL(fileURLWithPath: path)
let audioPlayerItem = AVPlayerItem(url: url)
currentAudioItemOne = audioPlayerItem
currentQueuePlayer = AVQueuePlayer()
currentAudioPlayerLayer = AVPlayerLayer(player: currentQueuePlayer)
currentAudioLooper = AVPlayerLooper(player: currentQueuePlayer, templateItem: currentAudioItemOne)
currentQueuePlayer.play()
EDIT 2:
afinfo on one of my wav files:
Num Tracks: 1
----
Data format: 2 ch, 44100 Hz, 'lpcm' (0x0000000C) 16-bit little-endian signed integer
no channel layout.
estimated duration: 11.302336 sec
audio bytes: 1993732
audio packets: 498433
bit rate: 1411200 bits per second
packet size upper bound: 4
maximum packet size: 4
audio data file offset: 44
not optimized
source bit depth: I16
----