I'm working on an HTML/js/css program that reads video frames as they play, & stores them in an array for playback. Because canvas is screen sensitive, drawing the canvases takes long enough that frames get dropped. I would think that drawing the images to a buffer or RAM address would be faster if the canvas info is stored without having to draw each frame to the screen. Is that correct, or even possible?
I tried something like style.id.display='none'. Didn't work.