If you have an enum
that is used for bit flags, i.e.,
[Flags]
internal enum _flagsEnum : byte
{
None = 0, //00000000
Option1 = 1, //00000001
Option2 = 1 << 1, //00000010
Option3 = 1 << 2, //00000100
Option4 = 1 << 3, //00001000
Option5 = 1 << 4, //00010000
Option6 = 1 << 5, //00100000
Option7 = 1 << 6, //01000000
Option8 = 1 << 7, //10000000
All = Byte.MaxValue,//11111111
}
_flagsEnum myFlagsEnum = _flagsEnum.None;
Is it faster to do..
bool hasFlag = myFlagsEnum.HasFlag(_flagsEnum.Option1);
or to do..
bool hasFlag = myFlagsEnum & _flagsEnum.Option1 != 0
If there's a performance difference between checking multiple flags, then take that into account as well.
Normally I'd check out the reference source, but in this case Enum.HasFlags just goes to an extern InternalHasFlags, so I have no idea what it's doing.