I need help compiling the source code for Quake III Arena. I'm using the version provided by ID Software's Github account (https://github.com/id-Software/Quake-III-Arena). I'm trying to compile it in VS2015, is that a problem? It converts the project without any issues. However, when I compile, all I get is a black screen and a messed up color scheme. The debugger tells me the problem is in this funcion:
#ifdef _WIN32
__asm {
pushad
mov esi, programStack;
mov edi, opStack
call entryPoint
mov programStack, esi
mov opStack, edi
popad
}
More precisely, in the line mov programStack, esi
. Any ideas? I'm trying to make a game with this engine, since it's basically the "mother" of all Fpses today :D
Any help is appreciated.