I have created an x-o game with GUI and almost finished it, but I have difficulties declaring the winner, I managed to do it manually but it took alot of code lines and it looks messy, here's what I did:
if((buttons[0].getText()=="X" && buttons[1].getText()=="X" && buttons[2].getText()=="X") ||
(buttons[0].getText()=="X" && buttons[3].getText()=="X" && buttons[6].getText()=="X") ||
(buttons[4].getText()=="X" && buttons[8].getText()=="X" && buttons[2].getText()=="X") ||
(buttons[0].getText()=="O" && buttons[1].getText()=="O" && buttons[2].getText()=="O") ||
(buttons[0].getText()=="O" && buttons[3].getText()=="O" && buttons[6].getText()=="O") ||
(buttons[4].getText()=="O" && buttons[8].getText()=="O" && buttons[2].getText()=="O") ||
(buttons[2].getText()=="X" && buttons[5].getText()=="X" && buttons[8].getText()=="X") ||
(buttons[1].getText()=="X" && buttons[4].getText()=="X" && buttons[7].getText()=="X") ||
(buttons[6].getText()=="X" && buttons[7].getText()=="X" && buttons[8].getText()=="X") ||
(buttons[2].getText()=="O" && buttons[5].getText()=="O" && buttons[8].getText()=="O") ||
(buttons[1].getText()=="O" && buttons[4].getText()=="O" && buttons[7].getText()=="O") ||
(buttons[6].getText()=="O" && buttons[7].getText()=="O" && buttons[8].getText()=="O") ||
(buttons[3].getText()=="X" && buttons[4].getText()=="X" && buttons[5].getText()=="X") ||
(buttons[3].getText()=="O" && buttons[4].getText()=="O" && buttons[5].getText()=="O") ||
(buttons[0].getText()=="X" && buttons[4].getText()=="X" && buttons[8].getText()=="X") ||
(buttons[0].getText()=="O" && buttons[4].getText()=="O" && buttons[8].getText()=="O") )
So I wanted to shorten this and add it in a loop, but it didnt work.
for(int i=0;i<9;i++)
{
if(i%3==0){
y+=50; x=40;
}
buttons[i]=new JButton();
buttons[i].setSize(50, 50);
buttons[i].setLocation(x, y);
int temp=i;
buttons[temp].addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String currentPlayer = turnCount % 2 == 0 ? "X" : "O";
buttons[temp].setText(currentPlayer);
buttons[temp].setFont(new Font("Arial", Font.PLAIN, 30));
buttons[temp].setMargin(new Insets(0, 0, 0, 0));
buttons[temp].setEnabled(false);
turnCount++;
if(buttons[temp].getText()==buttons[temp+1].getText())
{
System.out.println("GAME OVER!");
for(int i=0;i<9;i++)
buttons[i].setEnabled(false);
turnCount = 0;
}
}
});
myForm.add(buttons[i]);
x+=50;
}
It should print the code inside the if statement whenever 2 following buttons have the same value, but it doesn't work.
This is exactly what needs to be changed somehow
if(buttons[temp].getText()==buttons[temp+1].getText())
Thank you.