I upgraded my Sprite Kit game to X-Code 8.0 and Swift 3 yesterday. Deployment target is currently set to iOS 9.3.
I play sound effects the following way:
self.run(SKAction.playSoundFileNamed("click.caf", waitForCompletion: false))
The sound effect is not played correctly (only about the half of the samples) and I get the following error (since upgrade to X-Code 8.0 and Swift 3):
SKAction: Error playing sound resource
Any ideas ?