I can't say I understand this well, nor have I read the document, but it looks like swift3 pointer casts are scoped to avoid or limit aliasing, so you can't (easily) have two different views of the same piece of memory, or at least not for very long. This means you must either copy the cast data out or do whatever you need to do within a cast callback.
Why eliminate aliasing? I guess it makes for happier compilers.
For Data
:
// [NS]Data. probably copying the data
Data(bytes: audioBuffer.mData!, count: Int(audioBuffer.mDataByteSize))
For numeric arrays:
// cast the data to Int32s & (optionally) copy the data out
let umpInt32 = audioBuffer.mData!.assumingMemoryBound(to: Int32.self)
let frameCount = Int(audioBuffer.mDataByteSize/4)
var u32 = [Int32](repeating: 0, count: frameCount)
// copy data from buffer
u32.withUnsafeMutableBufferPointer {
$0.baseAddress!.initialize(from: umpInt32, count: frameCount)
}
p.s. there's some confusion in your code. is u16
supposed to be an array of Int32
s? Or UInt16
s? Or something else?