I have built an apk in Unity3d 4.6 with no errors. But I am constantly receiving Crashing Reports mostly from Samsung Devices. Here is one of the crash report:
java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 4.6.1f1
Device model : samsung SM-E700F
Device fingerprint: samsung/e7ltexx/e7lte:5.1.1/LMY47X/E700FXXU1BOL3:user/release-keys
Caused by: java.lang.Error: signal 11 (SIGSEGV), code 10 (?), fault addr 006e006f
Build fingerprint: 'samsung/e7ltexx/e7lte:5.1.1/LMY47X/E700FXXU1BOL3:user/release-keys'
Revision: '7'
pid: 2135, tid: 2135, name: ion.city.battle >>> com.offshore.commando.action.city.battle <<<
r0 b9650014 r1 00000000 r2 00000000 r3 00000000
r4 b9650014 r5 00000000 r6 00000000 r7 00000000
r8 b96de680 r9 00000000 sl b96f8450 fp 00000000
ip b8f3f3b8 sp 00000000 lr 00002878 pc b9806b80 cpsr 46303037
at [heap].00bd2b80(Native Method)
at Unknown.00002874(Unknown Source)
at MonoMethod.InternalInvoke(Native Method)
at MonoMethod.Invoke(<0x00184>:388)
at MethodBase.Invoke(<0x0004b>:75)
at AndroidJavaProxy.Invoke(<0x00167>:359)
at AndroidJavaProxy.Invoke(<0x00093>:147)
at _AndroidJNIHelper.InvokeJavaProxyMethod(<0x000ff>:255)
at <Module>.runtime_invoke_intptr_object_intptr_intptr(Native Method)
at libmono.00023913(Native Method)
at libmono.mono_runtime_invoke(mono_runtime_invoke:136)
at libunity.002d0710(Native Method)
at libunity.002d06c0(Native Method)
at libunity.00431408(Native Method)
at data@app@com.007604bd(Native Method)