Possible Duplicates:
Understanding “randomness”
Fastest implementation of a true random number generator in C#
Hello. Function:
Random rand = new Random();
rand.Next()
It gives pseudo random numbers based on time in seconds. How to get really random numbers? I mean totally random not based on system time and some algorithm. Like, when you drop a cube you got really random number, not based on time and any algorithm.
What do you think about using short sample from mic or time between mouse position change?