I have to create a little program in AngularJS for my school, but I'm not very advanced yet, because I lack basic training.
I tried to make a texture move using arrow keys, but I didn't have any success finding a usable answer on the Internet.
I'd be happy if anyone would help me.
Here is the code I use for now to move it, if that helps:
<!DOCTYPE html>
<html>
<head>
<title>Angular Game</title>
<meta charset="utf-8">
<script src="http://ajax.googleapis.com/ajax/libs/angularjs/1.4.8/angular.min.js"></script>
</head>
<body bgcolor="#151B54">
<div ng-app="myApp" ng-controller="myCtrl">
<div id="myDiv" ng-style=" {'position':'relative','height':'20px','width':'92px','background-color':'#348781','left': divleft+'px','top':divtop+'px'}">Raumschiff</div>
<input type="button" ng-mousedown="goLeft()" value="<"> <input type="button" ng-mousedown="goRight()" value=">"><br>
<input type="button" ng-mousedown="goDown()" value="v"> <input type="button" ng-mousedown="goUp()" value="^">
<input type="button" ng-click="startInterval()" value="start">
</div>
<script>
var app = angular.module('myApp', []);
app.controller('myCtrl', function($scope,$interval) {
$scope.divleft = 200;
$scope.divtop = 300;
$scope.goRight = function ()
{
$scope.divvel2 +=1;
}
$scope.goLeft = function ()
{
$scope.divvel2 -=1;
}
$scope.goUp = function ()
{
$scope.divvel +=1;
}
$scope.goDown = function ()
{
$scope.divvel -=1;
}
$scope.moveDiv = true;
var intervalHandler;
$scope.divvel ="0";
$scope.divvel2 ="0";
$scope.startInterval = function ()
{
$interval.cancel(intervalHandler);
intervalHandler = $interval(myIntervalFunction,50);
}
myIntervalFunction = function()
{
$scope.divtop-=parseInt($scope.divvel);
$scope.divleft+=parseInt($scope.divvel2);
}
});
</script>
</body>
</html>