I know this is already technically "asked" on this forums but this question is based around a different concept that I couldn't find.
While using time.sleep(whatever) it obviously sleeps, I get that but while using Pygame it will lock up the program. Is there any real method of using a sleep or a pause in the code other than an input that doesn't lock up pygame? I've tried;
time.sleep
pygame.wait and
pygame.delay
these all do the exact same thing. I'm working on a game for a Computer Science class that involves a small animation of 13 photos I have that are slightly different, but when played 0.12seconds apart, it makes it look good, sadly the whole freezing up of the window from wait statements makes it skip and look very bad.
Thanks to whoever can figure out this mystery.