65

After I create a new swift package with dependencies I call swift package generate-xcodeproj. If my dependencies have a new version I call swift package update. The new version of my dependency gets downloaded and built but Xcode now has a bad reference to the old version of the dependency. I can call swift package generate-xcodeproj again but this will remove any custom targets I have setup.

How do I update my swift dependencies and my Xcode project without deleting my custom targets?

Craig Otis
  • 31,257
  • 32
  • 136
  • 234
joels
  • 7,249
  • 11
  • 53
  • 94
  • 2
    I have this same question. Generating a new copy of the `.xcodeproj` also removes any folder structure that was being used to organize source files. – Craig Otis Feb 17 '17 at 19:00
  • 2
    I built a tool to help with this. https://github.com/saltzmanjoelh/XcodeHelperCli After you build and copy it to /usr/local/bin or wherever you can call `xchelper update-packages -s` This will update your packages and create symlinks for your Xcode project. This way when your packages get new versions, you don't have to update the references manually. – joels Feb 18 '17 at 03:45

6 Answers6

75

I just stumbled upon this question and found that the solution to "How to update swift dependencies in Xcode" has probably changed now that Swift Packages have been around for a few years.

For me, the solutions was to simply go to File -> Swift Packages -> Update to Latest Package Versions.

enter image description here

esilver
  • 27,713
  • 23
  • 122
  • 168
54

Many of the problems with packages not updating are because the swift package version rules limit the automatic package updates to the current major version only, i.e v3.3.1 of a package will update to v3.4.0, but will not update automatically to v4.0.1. Therefore using the update options in Xcode does not necessarily get the latest major version of a package.

To resolve, Open the project from the project panel, select the project (not the targets), then select the "Swift Packages" tab. Double click on the package you want to update and change the minimum version to the next major version.

enter image description here

BitByteDog
  • 3,074
  • 2
  • 26
  • 39
  • 1
    This is the answer for many. The package manager won't grab the next major without this intervention I believe. – smakus Nov 17 '22 at 18:04
  • 1
    this indeed is the answer. I still find it terrible UX that one manages the packages from totally disconnected places – Ahmed Jan 18 '23 at 19:57
  • For me, after doing this I also had to do `File` -> `Packages` -> `Update to Latest Package Versions` – D. Kee Jan 20 '23 at 19:39
17

- Update a single dependency using Xcode

This method will save a lot of resources and time. Because it won't force other packages to redownload.

Double click on the package in the tab you mentioned and change the version to anything else. It will then recheck the remote repo. The benefit of doing this is to only update the selected package. (Also, it's better to have the current using version be set in the package.)


- Update ALL dependencies using Xcode

From File -> Swift Packages -> Update to Latest Package Versions

SS


Single package with GUI (Xcode 12 and above)

Right-click on the package from the left navigation pan and select Update Package

Xcode 13

note that you will see Xcode saying update all packages but it will update only the selected one

Mojtaba Hosseini
  • 95,414
  • 31
  • 268
  • 278
14

Instead of trying to preserve your changes to generated project, you can manage dependencies in a separate project, like CocoaPods does.

When starting new project:

  1. create Xcode project for your app MyApp.xcodeproj
  2. save as a workspace MyApp.xcworkspace
  3. create package for your dependencies
mkdir MyDeps && cd MyDeps
swift package init --type library
  1. add dependencies to Package.swift
  2. generate Xcode project for the dependencies package
swift package generate-xcodeproj
  1. add generated project MyDeps.xcodeproj to your workspace MyApp.xcworkspace
  2. add target MyDeps.framework to Linked Frameworks of your app MyApp.xcodeproj

With this setup you can freely update dependencies in Package.swift and regenerate dependent project as needed.

Iulian Onofrei
  • 9,188
  • 10
  • 67
  • 113
paiv
  • 5,491
  • 22
  • 30
  • 1
    I haven't tried this, but wouldn't this require you to import all the dependencies at once? Like, you'll have to do `import MyDeps`, right? And then, all the dependencies are imported? – Vladimir Jun 26 '22 at 22:43
4

I had an issue with CryptoSwift using Xcode 12.5. My version was 1.3.1 and the issue was fixed in 1.4.0. I tried :

  1. updating by File -> Swift Packages -> Update to Latest Package Versions.
  2. xcodebuild -resolvePackageDependencies

But both did not work.

I manually went and changed target -> Swift packages -> Version rules and Xcode automatically installed the newer version and I was out of my error.

  • It looks like there's a different location in Xcode 13.4.1 > Project > Package Dependencies [Version Rules] – bshirley Jul 12 '22 at 17:25
-1

If the library is used by a particular target, the library won't be updated to the latest version, at least in my case (Xcode 14.2).

I was using OneSignal which requires to add a target (OneSignalNotificationServiceExtension) which depends on the OneSignal library in the "Frameworks and libraries".

So:

  1. remove the required lib voice from the dependency in the extension,
  2. update the library with right click -> "update package"
  3. re-add to the extension the updated library in the "Frameworks and libraries"

Screenshot of which row to delete to let the library update properly (remember to read later).

enter image description here

Andrea Leganza
  • 447
  • 7
  • 7