I am trying to capture html5 canvas using captureStream API which has drawings on it and play it using html5 video tag.
Problem I am facing is, when I capture the stream and play it with in video tag It plays exactly same.
But when I send that stream to the another peer (webRTC Streaming Using Licode MCU) and play it there.
It gets played with the black background. i.e. video is not transparent anymore.
Has anyone encountered this before?
What could be the issue:
Is it the issue with the webrtc channel, may be its not able to handle transparent pixels?
OR
It can be something to do with the media server? Or something else?