I am trying to draw a line using canvas. While drawing a line my mouse pointer coordinates and canvas coordinates are mismatching. If I drag mouse at top of my canvas it draws a line at bottom. Can anyone identify what I am doing wrong here. I tried the below example.
Fiddle : https://jsfiddle.net/Shathiran/bpunb9dn/5/
var canvas, ctx, flag = false, prevX = 0, currX = 0, prevY = 0, currY = 0, dot_flag = false;
var x = "black", y = 2;
function init() {
canvas = document.getElementById('drawCanvas');
ctx = canvas.getContext("2d");
w = ctx.clientWidth;
h = ctx.clientHeight;
canvas.addEventListener("mousemove", function (e) {
findxy('move', e)
}, false);
canvas.addEventListener("mousedown", function (e) {
findxy('down', e)
}, false);
canvas.addEventListener("mouseup", function (e) {
findxy('up', e)
}, false);
canvas.addEventListener("mouseout", function (e) {
findxy('out', e)
}, false);
}
function draw() {
ctx.beginPath();
ctx.moveTo(prevX, prevY);
ctx.lineTo(currX, currY);
ctx.strokeStyle = x;
ctx.lineWidth = y;
ctx.stroke();
ctx.closePath();
}
function findxy(res, e) {
if (res == 'down') {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
flag = true;
dot_flag = true;
if (dot_flag) {
ctx.beginPath();
ctx.fillStyle = x;
ctx.fillRect(currX, currY, 2, 2);
ctx.closePath();
dot_flag = false;
}
}
if (res == 'up' || res == "out") {
flag = false;
}
if (res == 'move') {
if (flag) {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
draw();
}
}
}
init();
<div class="paper">
<canvas id="drawCanvas" style="width:100%; height:100%;border: 1px solid #000"> </canvas>
</div>