I have a cocoa touch framework written in Swift. In order to distribute it, I built a fat binary based on this SO answer. It used to work fine up to xCode 7.
I'm trying to release a new version of my framework using the same solution. To test it, I integrated the framework to a Swift test project, but I get an error that my classes can't be found when I run on simulator, on the device works fine.
For both the import "MyFramework"
is fine, it just seems that on simulator there aren't any classes in the framework.
Is anyone experiencing this issue, or have any idea of what is the problem?