Looking over the source of List<T>
, it seems that there's no good way to access the private _items
array of items.
What I need is basically a dynamic list of struct
s, which I can then modify in place. From my understanding, because C# 6 doesn't yet support ref
return types, you can't have a List<T>
return a reference to an element, which requires copying of the whole item, for example:
struct A {
public int X;
}
void Foo() {
var list = new List<A> { new A { X = 3; } };
list[0].X++; // this fails to compile, because the indexer returns a copy
// a proper way to do this would be
var copy = list[0];
copy.X++;
list[0] = copy;
var array = new A[] { new A { X = 3; } };
array[0].X++; // this works just fine
}
Looking at this, it's both clunky from syntax point of view, and possibly much slower than modifying the data in place (Unless the JIT can do some magic optimizations for this specific case? But I doubt they could be relied on in the general case, unless it's a special standardized optimization?)
Now if List<T>._items
was protected, one could at least subclass List<T>
and create a data structure with specific modify operations available. Is there another data structure in .NET that allows this, or do I have to implement my own dynamic array?
EDIT: I do not want any form of boxing or introducing any form of reference semantics. This code is intended for very high performance, and the reason I'm using an array of structs is to have them tighly packed on memory (and not everywhere around heap, resulting in cache misses).
I want to modify the structs in place because it's part of a performance critical algorithm that stores some of it's data in those structs.