A class named Round
is a level design in a adventure game.Its filed number
indicate which level the player is in. Different level will have different figures to guess. The figures are produced by field FigureFactory
.
The question is: using Ninject for dependency injection, how can I set the cooresponding FigureFactory
to the variable round
, according to the field number
? For instance, when field number
==1, the cooresponding factory is FigureFactory1
, when field number
==2, the cooresponding factory is FigureFactory2
?
using GuessFigure.Model.Factory;
using Ninject;
using Ninject.Modules;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Ninject.Planning.Bindings;
namespace GuessFigure.Model
{
class Round
{
private int number=1;
private FigureFactory figureFactory;
[Inject]
internal void SetFigureFactory(FigureFactory figureFactory)
{
this.figureFactory = figureFactory;
}
public int[] GetCurrentRoundFigures()
{
return figureFactory.Produce(number);
}
}
//this not work, help please
class RoundModule : NinjectModule
{
public override void Load()
{
Bind<FigureFactory>().To<FigureFactoryRound1>().When(request=>request.ParentRequest.Target.Type.GetField("number").Equals(1));
Bind<FigureFactory>().To<FigureFactoryRound2>().When(request => request.Target.Type.GetField("number").Equals(2));
Bind<FigureFactory>().To<FigureFactoryRound3>().When(request => request.Target.Type.GetField("number").Equals(3));
Bind<FigureFactory>().To<FigureFactoryRound4>().When(request => request.Target.Type.GetField("number").Equals(4));
Bind<FigureFactory>().To<FigureFactoryRound5>().When(request => request.Target.Type.GetField("number").Equals(5));
}
}
}
Factory Method Pattern implementation:
using System;
namespace GuessFigure.Model
{
abstract class FigureFactory
{
protected int figureNumber;
public FigureFactory(int figureNumber)
{
this.figureNumber = figureNumber;
}
internal int[] Produce()
{
int[] figureArray = new int[figureNumber];
for (int i = 0; i < figureNumber; i++)
{
figureArray[i] = Algorithm(i + 1);
}
return figureArray;
}
abstract protected int Algorithm(int inputNumber);
}
}
Concrete Factory(there are still some like this);
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GuessFigure.Model
{
class FigureFactoryRound1 : FigureFactory
{
public FigureFactoryRound1(int figureNumber) : base(figureNumber)
{
}
protected override int Algorithm(int inputNumber)
{
return inputNumber;
}
}
}
class FigureFactoryRound3 :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GuessFigure.Model.Factory
{
class FigureFactoryRound3 : FigureFactory
{
public FigureFactoryRound3(int figureNumber) : base(figureNumber)
{
}
protected override int Algorithm(int inputNumber)
{
return (int) Math.Pow( inputNumber,2) ;
}
}
}
class FigureFactoryRound4 :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GuessFigure.Model.Factory
{
class FigureFactoryRound4 : FigureFactory
{
public FigureFactoryRound4(int figureNumber) : base(figureNumber)
{
}
protected override int Algorithm(int inputNumber)
{
return (int)Math.Pow(inputNumber, 3);
}
}
}
Usage:
IKernel kernel = new StandardKernel(new RoundModule());
Round round = new Model.Round();
round.SetFigureFactory(kernel.Get<FigureFactory>());
int[] array=round.GetCurrentRoundFigures();