You can do something like this, but it will be tedious.
The idea is to use your project settings to allow the change when you import the enum in a new project.
First, you will need 2 attributes:
// This one is to indicate the format of the keys in your settings
public class EnumAttribute : Attribute
{
public EnumAttribute(string key)
{
Key = key;
}
public string Key { get; }
}
// This one is to give an id to your enum field
[AttributeUsage(AttributeTargets.Field)]
public class EnumValueAttribute : Attribute
{
public EnumValueAttribute(int id)
{
Id = id;
}
public int Id { get; }
}
Then, this method:
// This method will get your attribute value from your enum value
public object GetEnumAttributeValue<TEnum>(TEnum value)
{
var enumAttribute = (EnumAttribute)typeof(TEnum)
.GetCustomAttributes(typeof(EnumAttribute), false)
.First();
var valueAttribute = (EnumValueAttribute)typeof(TEnum).GetMember(value.ToString())
.First()
.GetCustomAttributes(typeof(EnumValueAttribute), false)
.First();
return Settings.Default[String.Format(enumAttribute.Key, valueAttribute.Id)];
}
I did not check if the type is correct, not even if it finds any attributes. You will have to do it, otherwise you will get an exception if you don't provide the right type.
Now, your enum will look like that:
[Enum("Key{0}")]
public enum MyEnum
{
[EnumValue(0)] First,
[EnumValue(1)] Second
}
Finally, in your project settings, you will have to add as many lines as the number of members in your enum.
You will have to name each line with the same pattern as the parameter given to EnumAttribute. Here, it's "Key{0}", so:
- Key0: Your first value
- Key1: Your second value
- etc...
Like this, you only have to change your settings values (NOT THE KEY) to import your enum and change your attributes to a project to another.
Usage:
/*Wherever you put your method*/.GetEnumAttributeValue(MyEnum.First);
It will return you "Your first value".