it's my first question so give me critics if i can do anything better.
When i call Hero.Move.MoveLeft();
the JLabel
"labelHero
" don't move visually. But the debugger says that posX
changes.
The interesting thing is that if i call Hero.Move.MoveLeft();
before the gamePanel is added the first time to the Frame, than it works. (I have marked the position in the middle of myWindow
.)
Thx for help guys.
package com.company.Game;
import com.company.Characters.Hero;
public class Main
{
public static void main(String[] args)
{
Hero.Initialize();
myWindow myWindow = new myWindow();
PaintObjects.PaintNew();
myWindow.Repaint();
Hero.Move.MoveLeft();
Hero.Move.MoveLeft();
Hero.Move.MoveLeft();
Hero.Move.MoveLeft();
Hero.Move.MoveLeft();
Hero.Move.MoveLeft();
Hero.Move.MoveLeft();
Hero.Move.MoveLeft();
}
}
-
package com.company.Characters;
import com.company.Game.Environment;
import com.company.Game.PaintObjects;
import com.company.Game.myWindow;
import javax.swing.*;
import java.awt.*;
public class Hero
{
public Hero()
{
Initialize();
CreateHeroImg();
}
public static JLabel labelHero;
public static ImageIcon iconHero = new ImageIcon("/Users/MJulich/IdeaProjects/Spiel mit Gui/src/Imports/Hero.png");
public static class Life extends Hero
{
public static int actual;
public static int max;
}
public static class Mana extends Hero
{
public static int actual;
public static int max;
}
public static class Damage extends Hero
{
public static int actual;
}
public static class Move extends Hero
{
public static int width;
public static int height;
public static int speed;
public static int posX;
public static void MoveLeft()
{
if (Move.posX > Environment.posShop){
Move.posX--;
PaintObjects.MoveHero();
}
}
}
public static void Initialize()
{
Life.actual = 10;
Life.max = 10;
Mana.actual = 5;
Mana.max = 5;
Damage.actual = 1;
Move.width = 1;
Move.height = 3;
Move.speed = 1;
Move.posX = 10;
}
public static void CreateHeroImg()
{
iconHero.setImage(iconHero.getImage().getScaledInstance(Move.width*myWindow.scale,Move.height*myWindow.scale, Image.SCALE_DEFAULT));
labelHero = new JLabel(iconHero);
labelHero.setBackground(Color.red);
labelHero.setOpaque(true);
labelHero.setBounds(Move.width*myWindow.scale*(Move.posX-1),myWindow.heightLabelBackground-Move.height*myWindow.scale+myWindow.offsetPlayerY,Move.width*myWindow.scale,Move.height*myWindow.scale);
myWindow.gamePanel.add(labelHero);
}
}
-
package com.company.Game;
import com.company.Characters.Hero;
public class PaintObjects
{
public static void PaintNew()
{
Hero.CreateHeroImg();
}
public static void MoveHero()
{
Hero.labelHero.setLocation(Hero.Move.width*myWindow.scale*(Hero.Move.posX-1),myWindow.heightLabelBackground-Hero.Move.height*myWindow.scale+myWindow.offsetPlayerY);
}
}
-
package com.company.Game;
public class Environment
{
public static int posShop = 7;
public static int posSpawn = 40;
}
-
package com.company.Game;
import com.company.Characters.Hero;
import javax.swing.*;
import java.awt.*;
public class myWindow
{
public static int scale = 20;
public static JFrame meinFrame;
public static int heightMeinFrame = 800;
public static int heightGamePanel = 500;
public static int heightControlePanel = 300;
public static int heightLabelBackground = heightGamePanel;
public static int widthMeinFrame = 1000;
public static int widthGamePanel = 1000;
public static int widthControlePanel = 1000;
public static int widthLabelBackground = widthGamePanel;
public static int offsetPlayerY = -(5*scale);
public static JPanel gamePanel;
public static JPanel controlePanel;
public static JLabel labelBackground;
static ImageIcon backgroundIcon = new ImageIcon("/Users/MJulich/IdeaProjects/Spiel mit Gui/src/Imports/Background.png");
static JProgressBar myProgBar1;
static JButton myJBtn1;
static JButton myJBtn2;
static JButton myJBtn3;
static JButton myJBtn4;
static JButton myJBtn5;
static JButton myJBtn6;
static JButton myJBtn7;
static JButton myJBtn8;
public myWindow()
{
//create Frame
meinFrame = new JFrame("Mein JFrame Beispiel");
meinFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
/* Wir setzen die Breite unseres Fensters auf 1000 Pixel
und die Höhe unseres Fensters auf 800 Pixel */
meinFrame.setSize(widthMeinFrame, heightMeinFrame);
meinFrame.setResizable(false);
//create gamePanel
gamePanel = new JPanel();
gamePanel.setLayout(null);
gamePanel.setBounds(0, 0, widthGamePanel, heightGamePanel);
//create Background
backgroundIcon.setImage(backgroundIcon.getImage().getScaledInstance(widthLabelBackground, heightLabelBackground, Image.SCALE_DEFAULT));
labelBackground = new JLabel(backgroundIcon);
labelBackground.setOpaque(true);
labelBackground.setBounds(0,0,widthLabelBackground,heightLabelBackground);
PaintObjects.PaintNew();
***call "Hero.Move.MoveLeft();" here and it works***
gamePanel.add(labelBackground);
//create controlePanel
controlePanel = new JPanel();
controlePanel.setLayout(null);
controlePanel.setBounds(0, heightGamePanel+1, widthControlePanel, heightControlePanel);
controlePanel.setBackground(new Color(200,200,255));
//create Buttons
myJBtn1 = new JButton("Button 1");
myJBtn1.setBounds(25, 526, 200, 50);
myJBtn2 = new JButton("Button 2");
myJBtn2.setBounds(275, 526, 200, 50);
myJBtn3 = new JButton("Button 3");
myJBtn3.setBounds(525, 526, 200, 50);
myJBtn4 = new JButton("Button 4");
myJBtn4.setBounds(775, 526, 200, 50);
myJBtn5 = new JButton("Button 5");
myJBtn5.setBounds(25, 601, 200, 50);
myJBtn6 = new JButton("Button 6");
myJBtn6.setBounds(275, 601, 200, 50);
myJBtn7 = new JButton("Button 7");
myJBtn7.setBounds(525, 601, 200, 50);
myJBtn8 = new JButton("Button 8");
myJBtn8.setBounds(775, 601, 200, 50);
//create Progressbar
myProgBar1 = new JProgressBar(0, Hero.Life.max);
myProgBar1.setBounds(25, 676, 200, 50);
myProgBar1.setStringPainted(true);
/**einfärben funktioniert noch nicht*/
/*myProgBar1.setBackground(Color.orange);
myProgBar1.setForeground(Color.red);*/
myProgBar1.setString(String.valueOf(Hero.Life.actual) + "/" + String.valueOf(Hero.Life.max));
myProgBar1.setValue(Hero.Life.actual);
//add Buttons and Progressbar to controlePanel
controlePanel.add(myJBtn1);
controlePanel.add(myJBtn2);
controlePanel.add(myJBtn3);
controlePanel.add(myJBtn4);
controlePanel.add(myJBtn5);
controlePanel.add(myJBtn6);
controlePanel.add(myJBtn7);
controlePanel.add(myJBtn8);
controlePanel.add(myProgBar1);
//add Panels to Frame
meinFrame.add(gamePanel);
meinFrame.add(controlePanel);
//show Frame
meinFrame.setVisible(true);
}
public static void Repaint()
{
myProgBar1.setValue(Hero.Life.actual);
myProgBar1.setString(String.valueOf(Hero.Life.actual) + "/" + String.valueOf(Hero.Life.max));
}
}