Changing the internal layer hierarchy of a UIButton is not recommended since it may break in a future update of the iOS. Also, it may cause Apple to reject your application. A better solution would be to create a button subclass. Here is an example of how to do it:
@interface MyButton : UIButton
@end
@implementation MyButton
- (id)initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame:frame])
{
[self addObserver:self forKeyPath:@"highlighted" options:NSKeyValueObservingOptionNew context:NULL];
}
return self;
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect
{
[super drawRect:rect];
if (self.highlighted == YES)
{
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
const CGFloat *topGradientColorComponents = CGColorGetComponents([UIColor whiteColor].CGColor);
const CGFloat *bottomGradientColorComponents = CGColorGetComponents([UIColor blackColor].CGColor);
CGFloat colors[] =
{
topGradientColorComponents[0], topGradientColorComponents[1], topGradientColorComponents[2], topGradientColorComponents[3],
bottomGradientColorComponents[0], bottomGradientColorComponents[1], bottomGradientColorComponents[2], bottomGradientColorComponents[3]
};
CGGradientRef gradient = CGGradientCreateWithColorComponents(rgb, colors, NULL, sizeof(colors) / (sizeof(colors[0]) * 4));
CGColorSpaceRelease(rgb);
CGContextDrawLinearGradient(ctx, gradient, CGPointMake(0, 0), CGPointMake(0, self.bounds.size.height), 0);
CGGradientRelease(gradient);
}
else
{
// Do custom drawing for normal state
}
}
- (void)dealloc
{
[self removeObserver:self forKeyPath:@"highlighted"];
[super dealloc];
}
@end
You may need to modify it a bit to get it to do what you want but I think you get the basic idea.