i ended up using this method it may not be the best but its easy and it works.
import UIKit
class timetable: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
@IBOutlet var imageviewtimetable: UIImageView!
@IBAction func saveMyImage(_ sender: UIBarButtonItem) {
let myTimeTableImage = imageviewtimetable.image
let theImageData:NSData = UIImagePNGRepresentation(myTimeTableImage!)! as NSData
UserDefaults.standard.set(theImageData, forKey: "mySavedImage")
let data = UserDefaults.standard.object(forKey: "mySavedImage")
imageviewtimetable.image = UIImage(data: data as! Data)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
let data = UserDefaults.standard.object(forKey: "mySavedImage")
imageviewtimetable.image = UIImage(data: data as! Data)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func selectImageFromPhotoLibrary(_ sender: Any) {
let imagePickerController = UIImagePickerController()
imagePickerController.sourceType = .photoLibrary
imagePickerController.delegate = self
present(imagePickerController, animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController){
dismiss(animated: true, completion:nil)
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
let selectedImage = info[UIImagePickerControllerOriginalImage] as! UIImage
imageviewtimetable.image = selectedImage
dismiss(animated: true,completion:nil)
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}