Update my code
So i am working on a 2d game in c, now i am using threads to do different stuff in the same time, to move the player, cars etc.
But somehow i don't get it how can i move my player just one step, i know that the problem lays in my global variable movement. But can figure it how to do it the right way. So i hope someone can help me.
The code is huge so i will not passt all of it but the parts that are interesting for the player movement.
void moveFroggy() {
// froggy.y = SCREEN_HEIGHT - OUTER_BORDER;
if((movement == 'a') && (froggy.x > OUTER_BORDER))
froggy.x--;
if((movement == 'd') && (froggy.x < (SCREEN_WIDTH - OUTER_BORDER)))
froggy.x++;
if ((movement == 'w') && (froggy.y >= (SCREEN_HEIGHT - NUM_LANES - OUTER_BORDER - GRASS_BORDER)))
froggy.y--;
if ((movement == 's') && (froggy.y < (SCREEN_HEIGHT - OUTER_BORDER)))
froggy.y++;
if(movement == 'q')
quit = 1;
if(froggy.y <= (SCREEN_HEIGHT - NUM_LANES - OUTER_BORDER - GRASS_BORDER))
player_won = 1;
movement = '0';
}
Now inside the main we have a while loop that runs all the time, till the player complete the game or quit it.
pthread_create(&input_t, NULL, input_runner, NULL);
while(!quit && !error && !player_lost && !player_won) {
moveFroggy();
moveCarsOnMotorway();
startCar((SCREEN_WIDTH - OUTER_BORDER));
drawScreen();
usleep(GAME_SPEED);
}
pthread_join(input_t, NULL);
So my input_t thread is calling the input_runner function inside that function i get the user input.
void *input_runner(void* arg) {
char input;
if(!player_lost || !player_won){
while((input = getchar()) != EOF){
movement = input;
}
}
pthread_exit(0);
}
Just to know movement is a global variable so i can use it for moveFroggy function. but that is the problem to because it stores "w" and it just repeat itself till the user hit any other command. But it should move the player just one step ahead, so how can i reset the value and how to do proper clean up for threads if one is needed.
I am new in using thread,