Suppose I have 10 objects and I want for each object to be given a texture picked for me randomly out of a pool of 10 textures. How do I go about that for this mesh object?
for(var int = 0; int <= 10 ; int++)
{ var loader = new THREE.TextureLoader();
var testMat = new THREE.MeshPhongMaterial({ map: loader.load('images/image1') });
var testGeo = new THREE.SphereGeometry(50, 50, 50);
testSphere = new THREE.Mesh(testGeo, testMat);
testSphere.position.set(distance, 100, 100);
scene.add(testSphere); }