You don't need notification mechanism. That's one option. Another is using simple service class:
public class ViewModel
{
IDialogService _dialogService; //ctor injection or use service locator
public void CommandExecute()
{
_dialogService.ShowMessageBox(...);
}
}
public interface IDialogService
{
bool? ShowMessageBox(params....);
}
public class DialogService : IDialogService
{
public bool? ShowDialog(params...)
{
MessageBox.Show(params...);
}
}
I find this approach more straightforward, easier to understand and easier to debug. Messaging may easily turn into memory leak and in this case I don't see any benefit over my approach.
EDIT:
Will you use custom enum in ShowMessageBox parameters, or will you use
System.Windows.MessageBoxImage?
First of all, ViewModels belong to presentation layer. It is OK to use enums like System.Windows.MessageBoxImage
in ViewModel.
In MVVM, ViewModels are separated from Views because of following reasons:
- ViewModels expose data and logic from Model in such way that is easily consumable from Views (e.g DataBinding)
- ViewModels are easier testable
- ViewModels provides better design time support (Blendability, test data)
- ViewModels separates application logic from the actual presentation markup which makes it easier to understand (readbility)
Does using enum like System.Windows.MessageBoxImage
breaks any of the points above? The answer is no.
If you wanted to reuse IDialogService and your ViewModels on multiple platforms, for example WPF, UWP and Xamarin, then you need to create your own enum, because it may not exist on all platforms. The golden rule is: don't add another layer of abstraction if you don't need it.