I recently started using the QT framework. Yesterday I began programming a simple multithreaded application. At the moment I'm somewhat stuck on the following problem.
Consider two worker classes that both use a thread to do some 'heavy computations'. The first class, FooWorker, looks like the following:
class FooWorker : public QObject
{
Q_OBJECT
public:
FooWorker() : QObject() { }
~FooWorker() { }
signals:
void notify(int);
void aborted();
public slots:
void doWork()
{
int counter = 0;
forever {
// For the sake of this example this reassembles a heavy computational process
if(counter++ < 10) {
emit notify(counter);
QThread::sleep(1);
} else {
counter = 0;
// Wait until we get a signal to restart the process
mutex_.lock();
condition_.wait(&mutex_);
mutex_.unlock();
}
// We should check for a cancellation flag every iteration...
}
emit aborted();
}
private:
QMutex mutex_;
QWaitCondition condition_;
};
The slot 'doWork' will be scheduled to run in another thread. The slot will run forever and is emitting a signal every second until 10 notifications are emitted. After that we wait until it is woken up again.
The second class, BarWorker, looks like this:
class BarWorker : public QObject
{
Q_OBJECT
public:
BarWorker() : QObject() { }
~BarWorker() { }
signals:
void aborted();
public slots:
void doWork()
{
forever {
// Another heavy computational process
QThread::sleep(1);
// We should check for a cancellation flag every iteration...
}
emit aborted();
}
void onNotify(int value)
{
qDebug() << "Notification value:" << value;
}
};
Again the slot 'doWork' will be scheduled to run in another thread. The slot will run forever to do a heavy computational process. Again once the process is done we will wait until it is woken up again (for the sake of this example I left that out in this class).
Finally the main looks like the following:
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
QThread* barThread = new QThread();
BarWorker* barWorker = new BarWorker();
barWorker->moveToThread(barThread);
QThread* fooThread = new QThread();
FooWorker* fooWorker = new FooWorker();
fooWorker->moveToThread(fooThread);
// Automatically deletes worker and thread
QObject::connect(fooThread, SIGNAL(started()), fooWorker, SLOT(doWork()));
QObject::connect(fooWorker, SIGNAL(aborted()), fooThread, SLOT(quit()));
QObject::connect(fooWorker, SIGNAL(aborted()), fooWorker, SLOT(deleteLater()));
QObject::connect(fooThread, SIGNAL(finished()), fooThread, SLOT(deleteLater()));
QObject::connect(barThread, SIGNAL(started()), barWorker, SLOT(doWork()));
QObject::connect(barWorker, SIGNAL(aborted()), barThread, SLOT(quit()));
QObject::connect(barWorker, SIGNAL(aborted()), barWorker, SLOT(deleteLater()));
QObject::connect(barThread, SIGNAL(finished()), barThread, SLOT(deleteLater()));
QObject::connect(fooWorker, SIGNAL(notify(int)), barWorker, SLOT(onNotify(int)), Qt::QueuedConnection);
fooThread->start();
barThread->start();
return a.exec();
}
When I run the application nothing gets printed. That was to be expected because the event loop of the BarWorker instance is blocked. As the 'notify' signal gets emitted the 'onNotify' slot is queued onto the event queue. Because we have a never ending loop (until we manually abort it) in the 'doWork' slot, the 'onNotify' slot will not be called. To solve this I can do a couple of things, namely:
- Connect the 'notify' signal to the 'onNotify' slot by using the Qt::DirectConnection flag. This way it looks like a normal function call executing on the signalling thread.
- Occasionally call the QCoreApplication::processEvents() method to force the event queue to be processed.
- Unknown solution I do not know at this time :)???
I hope someone has some alternative solution to this problem, or even suggest an entire different approach, because IMHO above solutions are somewhat ugly and do not feel right.