I have developed a c# code snippet to determine if the virtual (on-screen) keyboard was showing or not.
The code below worked fine in Windows 7, 8 and 8.1, but in Windows 10, the IsKeyboardVisible
always returns true
...
public static bool IsKeyboardVisible() {
Process keyboardProc;
UInt32 WS_DISABLED = 0x8000000;
UInt32 WS_VISIBLE = 0X94000000;
int GWL_STYLE = -16;
IntPtr keyboardHandle = GetKeyboardWindowHandle();
bool visible = false;
if (keyboardHandle != IntPtr.Zero) {
UInt32 style = GetWindowLong(keyboardHandle, GWL_STYLE);
// in Win10, this always returns "true", i.e. WS_DISABLED is
//
//visible = ((style & WS_DISABLED) != WS_DISABLED);
// UPDATE: I found this code helping here
visible = (style == WS_VISIBLE);
}
return visible;
}
I used a tutorial on SO, but it's a while ago so sorry for not crediting the author.
Does anyone know about a working code snippet for all recent Windows versions, so I don't have to check the actual OS to switch on the version...?
UPDATE
I found the original post here, which allowed me to correct the code. So now my problem is the same old Win10 issue - I can't show the virtual keyboard using
string progFiles = @"C:\Program Files\Common Files\Microsoft Shared\ink";
string keyboardPath = Path.Combine(progFiles, "TabTip.exe");
keyboardProc = Process.Start(keyboardPath);
... Again, is there any "all-platform" code I can use, or what is the suggested approach for Win10?
UPDATE 2
I found out about issues running a 32-bit application on a 64-bit os. That being said, the error occurs whether I try to run osk.exe
in the System32
or the "sysWOW64` folder... Is there any other way than making a 64-bit release???