I've not experimented with canvases before. I've made a project which involves a canvas that gets continually extended, with new rows of "data" being appended to the bottom of it.
I've got the actual rendering part working fine; the final output is what I want it to be... but my intention with the project was to be able to watch as it gets drawn on the screen. However, what instead happens is that the canvas just hangs for a few seconds, and then displays all at once. This happens in Chrome at least, I've not tested other browsers.
I'm using a loop like the following:
for(var i = 0; i < 500; i++){
addRow(data, canvas);
}
And essentially I want to view each row as it's being drawn.
Any ideas how I could do this?