Is it possible to call a JavaScript function (written over, say, node.js) from C?
(There are plenty of tutorials on calling C/C++ from node.js. But not the other way around.)
Is it possible to call a JavaScript function (written over, say, node.js) from C?
(There are plenty of tutorials on calling C/C++ from node.js. But not the other way around.)
I've been working on the same problem recently, and found a tractable solution using QuickJS and esbuild. It's not the prettiest, but it works quite well!
To call JS from C, the general process is:
output=/path/to/esbuild/output
npx esbuild --bundle /path/to/original/node-library --format=esm --outfile="$output"
sed -i 's/Function(\"return this\")()/globalThis/g' $output
sed -i 's@export default@//export default@g' $output
ld -r -b binary my_obj_file.o $output
Depending on your compiler, this will automatically create 3 symbols in the object file:
- name_start
- name_end
- name_size
name
in this context is automatically generated from the filename you provided as the last argument to ld. It replaces all non-alphanumeric characters with underscores, so my-cool-lib.mjs
gives a name
of my_cool_lib_mjs
.
You can use ld_magic.h
(here) for a cross platform way to access this data from your C code.
After the object file is generated, you should see the patched esbuild output if you run strings
:
% strings foo_lib_js.o
var __getOwnPropNames = Object.getOwnPropertyNames;
var __commonJS = (cb, mod) => function __require() {
return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
// src/foo.js
var require_foo = __commonJS({
"src/foo.js"(exports, module) {
function foo(bar, baz) {
return bar + baz;
}
module.exports = foo;
//export default require_foo();
_binary_my_foo_lib_mjs_end
_binary_my_foo_lib_mjs_start
_binary_my_foo_lib_mjs_size
.symtab
.strtab
.shstrtab
.data
gcc my_obj_file.o <other object files> -o my_static_binary
You can also link the object file into a shared library, for use in other applications:
gcc -shared -o my_shared_library.so my_obj_file.o <other object files>
The source of this repo shows how to do this with a CMake project.
Let's say you have a NodeJS library with a function you want to call from C:
// Let's say this lives in foo.js, and esbuild output goes in my-lib-foo.mjs
function foo(bar, baz) {
return bar + baz
}
module.exports = foo;
esbuild
creates a series of require_thing()
functions, which can be used to get the underlying thing(param1, param2...)
function object which you can make calls with.
A simple loader in QuickJS looks like this:
JSValue commonjs_module_data_to_function(JSContext *ctx, const uint8_t *data, size_t data_length, const char *function_name)
{
JSValue result = JS_UNDEFINED;
char * module_function_name = NULL;
// Make sure you properly free all JSValues created from this procedure
if(data == NULL) {
goto done;
}
/**
* To pull the script objects, including require_thing() etc, into global scope,
* load the patched NodeJS script from the object file embedded in the binary
*/
result = JS_Eval(ctx, data, data_length, "<embed>", JS_EVAL_TYPE_GLOBAL);
if(JS_IsException(result)) {
printf("failed to parse module function '%s'\n", function_name);
goto cleanup_fail;
}
JSValue global = JS_GetGlobalObject(ctx);
/**
* Automatically create the require_thing() function name
*/
asprintf(&module_function_name, "require_%s", function_name);
JSValue module = JS_GetPropertyStr(ctx, global, module_function_name);
if(JS_IsException(module)) {
printf("failed to find %s module function\n", function_name);
goto cleanup_fail;
}
result = JS_Call(ctx, module, global, 0, NULL);
if(JS_IsException(result)) {
goto cleanup_fail;
}
/* don't lose the object we've built by passing over failure case */
goto done;
cleanup_fail:
/* nothing to do, cleanup context elsewhere */
result = JS_UNDEFINED;
done:
free(module_function_name);
return result;
}
If you wanted to, for example, get the foo(bar, baz)
function mentioned above, you would write a function like this:
#include <stdio.h>
#include <inttypes.h>
// A simple helper for getting a JSContext
JSContext * easy_context(void)
{
JSRuntime *runtime = JS_NewRuntime();
if(runtime == NULL) {
puts("unable to create JS Runtime");
goto cleanup_content_fail;
}
JSContext *ctx = JS_NewContext(runtime);
if(ctx == NULL) {
puts("unable to create JS context");
goto cleanup_runtime_fail;
}
return ctx;
cleanup_runtime_fail:
free(runtime);
cleanup_content_fail:
return NULL;
}
int call_foo(int bar, int baz)
{
JSContext *ctx = easy_context();
JSValue global = JS_GetGlobalObject(ctx);
/**
* esbuild output was to my-foo-lib.mjs, so symbols will be named with my_foo_lib_mjs
*/
JSValue foo_fn = commonjs_module_data_to_function(
ctx
, _binary_my_foo_lib_mjs_start // gcc/Linux-specific naming
, _binary_my_foo_lib_mjs_size
, "foo"
);
/**
* To create more complex objects as arguments, use
* JS_ParseJSON(ctx, json_str, strlen(json_str), "<input>");
* You can also pass callback functions by loading them just like we loaded foo_fn
*/
JSValue args[] = {
JS_NewInt32(ctx, bar),
JS_NewInt32(ctx, baz)
};
JSValue js_result = JS_Call(ctx
, foo_fn
, global
, sizeof(args)/sizeof(*args)
, args
);
int32_t c_result = -1;
JS_ToInt32(ctx, &c_result, js_result);
return c_result;
}
Check out a minimal example project using CMake here: https://github.com/ijustlovemath/jescx/blob/master/README.md
You could use Emscripten.
Emscripten is an LLVM-to-JavaScript compiler.
It takes LLVM bitcode - which can be generated from C/C++, using llvm-gcc (DragonEgg) or clang, or any other language that can be converted into LLVM - and compiles that into JavaScript, which can be run on the web (or anywhere else JavaScript can run).
Also see this: How to execute Javascript function in C++