Not as good as std::bitset
, but you could store the entire struct in a single byte using a bit field:
struct status {
public:
status(Busy busy, Speed speed, Powered powered, Direction direction)
: busy{busy}, speed{speed}, powered{powered}, direction{direction}, pad{0} {};
Busy busy : 1;
Speed speed : 2;
Powered powered : 1;
Direction direction : 1;
unsigned char pad : 3; // pad to 8 bits
};
Full program:
#include <bitset>
#include <iostream>
#define ENUM_MACRO3(name, v1, v2, v3)\
enum class name : unsigned char { v1, v2, v3};\
std::ostream& operator<<(std::ostream& os, name var) {\
switch (var){\
case name::v1: return os << #v1;\
case name::v2: return os << #v2;\
case name::v3: return os << #v3;\
}\
return os;\
}
#define ENUM_MACRO2(name, v1, v2)\
enum class name : unsigned char { v1, v2};\
std::ostream& operator<<(std::ostream& os, name var) {\
switch (var){\
case name::v1: return os << #v1;\
case name::v2: return os << #v2;\
}\
return os;\
}
ENUM_MACRO3(Speed, fast, medium, slow)
ENUM_MACRO2(Busy, handling, not_handling)
ENUM_MACRO2(Powered, on, off)
ENUM_MACRO2(Direction, forwards, backwards)
struct status {
public:
status(Busy busy, Speed speed, Powered powered, Direction direction)
: busy{busy}, speed{speed}, powered{powered}, direction{direction}, pad{0} {};
Busy busy : 1;
Speed speed : 2;
Powered powered : 1;
Direction direction : 1;
unsigned char pad : 3; // pad to 8 bits
};
int main()
{
status s{Busy::not_handling,Speed::slow,Powered::off,Direction::backwards};
std::cout << "Data has size of " << sizeof(status) << '\n';
std::cout << "busy :" << s.busy << '\n';
std::cout << "speed :" << s.speed << '\n';
std::cout << "powered :" << s.powered << '\n';
std::cout << "direction :" << s.direction << '\n';
unsigned char val = reinterpret_cast<unsigned char&>(s);
unsigned int num{val};
std::cout << num << '\n';
std::bitset<8> bs{num};
std::cout << bs << '\n';
return 0;
}
Produces:
Data has size of 1
busy :not_handling
speed :slow
powered :off
direction :backwards
29
00011101
Some points to keep in mind:
- Bit fields are not portable. Another implementation may:
- Use more than one byte.
- Reverse the bits.
- Introduce padding to align the bits differently.
- The program above is breaking the strict aliasing rule.
- So it would probably be best to produce the hash with
std::bitset
by setting the bits directly in a safe way.
- Bit fields are slower.