This is quite hard to understand, I am working with current xml3D.js version 5.2.
I am plaing with *BoundingBox() functions to ease the positioning of assets & cameras. Contents are properly loaded, The error appears unsing an xml3D assets file. It there anything specific to the xml3D assets ?.
The xml3D contents
Following is derived from https://github.com/xml3d/xml3d.js/wiki/Using-Assets-and-Models
<body>
<xml3d class="xml3d" view="#defaultView">
<defs>
<!-- camera position -->
<transform id="t_camera" translation="0 0 40" rotation="0 1 0 0"></transform>
<transform id="m_transform" scale="0.1 0.1 0.1"></transform>
<transform id="t_Lamp" translation="0 0 -400"></transform>
<transform id="r_Lamp" rotation="1 0 0 -0.2"></transform>
<!-- permanent light -->
<lightshader id="ls_directional" script="urn:xml3d:lightshader:directional">
<float3 name="intensity">0.6 0.6 0.6</float3>
</lightshader>
<transform id="t_directional" rotation="1 0 0 -0.2" />
<!-- //permanent light -->
</defs>
<!-- Our viewpoint from where we see the 3D content -->
<group id="viewGroup" transform="#t_camera">
<view id="defaultView"></view>
</group>
<!-- permanent light -->
<group transform="#t_directional">
<light shader="#ls_directional"></light>
</group>
<!-- //permanent light -->
<!-- our model include -->
<group transform="#m_transform">
<model id="xmlmodel" src="ciccio.xml#ciccio"></model>
</group>
</xml3d>
</body>
<script>
// attach event to the mesh
document.querySelector("#xmlmodel").addEventListener("click", function() {
var model = document.getElementById("xmlmodel");
alert("my center is " + model.getLocalBoundingBox().center().toDOMString());
});
</script>
So when I click on the model, it runs the specified call to getLocalBoundingBox() and throws the error :
getLocalBoundingBox — xml3d.js:15685TypeError: this.renderNode.getObjectSpaceBoundingBox is not a function. (In 'this.renderNode.getObjectSpaceBoundingBox(bbox)', 'this.renderNode.getObjectSpaceBoundingBox' is undefined)