in my Qt program I need the dialog to send a signal to a slot in the mainwindow. I have set the connection up correctly to the best of my knowledge and it does not give me any errors during compile or run time but for some reason it just doesn't do anything when the button that is supposed to activate the signal is clicked. Why is this happening?
beastiary.h (mainwindow header)
namespace Ui {
class Beastiary;
}
class Beastiary : public QMainWindow
{
Q_OBJECT
public:
explicit Beastiary(QWidget *parent = 0);
Ui::Beastiary *ui;
QStringList MyList;
~Beastiary();
public slots:
void refresh();
private slots:
void on_pushButton_clicked();
void on_listWidget_itemClicked(QListWidgetItem);
void on_pushButton_2_clicked();
void on_pushButton_3_clicked();
beastiary.cpp (mainwindow cpp file)
Beastiary::Beastiary(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Beastiary)
{
ui->setupUi(this);
Dialog dialog;
connect(&dialog, SIGNAL(gorefresh()),this, SLOT(refresh())) ;
void Beastiary::refresh()
{
qDebug () << "recieved";
ui->listWidget->clear();
QString path = "C:/Program Files/Bargest/bin";
QDir myPath(path);
myPath.setFilter(QDir::Dirs | QDir::Files | QDir::NoDotAndDotDot);
MyList = myPath.entryList();
ui->listWidget->addItems(MyList);
}
dialog.h
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
public:
explicit Dialog(QWidget *parent = 0);
~Dialog();
signals:
void gorefresh();
private slots:
void on_pushButton_done_clicked();
void on_pushButton_cancel_clicked();
void on_pushButton_clicked();
private:
Ui::Dialog *ui;
dialog.cpp
void Dialog::on_pushButton_done_clicked()
{
emit gorefresh();
}
I did leave out large parts of the code that just have nothing to do with the actual signals and slots mechanism at play here.