I ran into a bug in a game I'm making and it is caused by this command line:
set mdmg=%rdm% %%5 +1
The result is always 50 but it is meant to be 0 through 5. Rdm
is %random%
by the way.
Why is this happening?
Here is the block that it is run in:
REM////////////////BATTLE\\\\\\\\\\\\\\\\\\
:prebattle
setlocal enabledelayedexpansion
set rdm=%random%
if "!weapon!" EQU "1" (
set /a pdmg=!rdm! %%25 +1
)
if "!armor!" EQU "1" (
set /a php=100
)
set mhp=50
set mdmg=!rdm! %%5 +1
set /p %c%=user
if %c% EQU 1 (
echo !mhp!
)
if %c% EQU 2 (
echo !mdmg!
)
if %c% EQU 3 (
echo !mlvl!
)
pause
if "!lvl!" EQU "1" if "!lvl!" LEQ "5" (
set /a enemyno=!rdm! %%3 +1
set /a mhp+=!rdm! %%20 +1
set /a mdmg+=!rdm! %%20 +1
set /a mlvl=!rdm! %%5 +1
)
set /p %c%=user
if %c% EQU 1 (
echo !mhp!
)
if %c% EQU 2 (
echo !mdmg!
)
if %c% EQU 3 (
echo !mlvl!
)
pause
if "!lvl!" GEQ "6" if "!lvl!" LEQ "10" (
set /a enemyno=!rdm! %%6 +1
set /a mhp+=!rdm! %%20 +1
set /a mdmg+=!rdm! %%15 +1
set /a mlvl=!rdm! %%10 +1
)
if "!lvl!" GEQ "11" if "!lvl!" LEQ "15" (
set /a enemyno=!rdm! %%9 +1
set /a mhp+=!rdm! %%20 +1
set /a mdmg+=!rdm! %%15 +1
set /a mlvl=!rdm! %%16 +1
)
if "!lvl!" GEQ "16" if "!lvl!" LEQ "20" (
set /a enemyno=!rdm! %%12 +1
set /a mhp+=!rdm! %%20 +1
set /a mdmg+=!rdm! %%15 +1
set /a mlvl=!rdm! %%22 +1
)
if "!lvl!" GEQ "21" if "!lvl!" LEQ "25" (
set /a enemyno=!rdm! %%15 +1
set /a mhp+=!rdm! %%20 +1
set /a mdmg+=!rdm! %%15 +1
set /a mlvl=!rdm! %%30 +1
)
if "!lvl!" GEQ "26" if "!lvl!" LEQ "30" (
set /a enemyno=!rdm! %%18 +1
set /a mhp+=!rdm! %%20 +1
set /a mdmg+=!rdm! %%15 +1
set /a mlvl=!rdm! %%35 +1
)
set /p %c%=user
if %c% EQU 1 (
echo !mhp!
)
if %c% EQU 2 (
echo !mdmg!
)
if %c% EQU 3 (
echo !mlvl!
)
pause
if "!enemyno!" EQU "1" goto enemy1
if "!enemyno!" EQU "2" goto enemy2
if "!enemyno!" EQU "3" goto enemy3
if "!enemyno!" EQU "4" goto enemy4
if "!enemyno!" EQU "5" goto enemy5
if "!enemyno!" EQU "6" goto enemy6
if "!enemyno!" EQU "7" goto enemy7
if "!enemyno!" EQU "8" goto enemy8
if "!enemyno!" EQU "9" goto enemy9
if "!enemyno!" EQU "10" goto enemy10
if "!enemyno!" EQU "11" goto enemy11
if "!enemyno!" EQU "12" goto enemy12
if "!enemyno!" EQU "13" goto enemy13
if "!enemyno!" EQU "14" goto enemy14
if "!enemyno!" EQU "15" goto enemy15
if "!enemyno!" EQU "16" goto enemy16
if "!enemyno!" EQU "17" goto enemy17
if "!enemyno!" EQU "18" goto enemy18
if "!enemyno!" EQU "19" goto enemy19
if "!enemyno!" EQU "20" goto enemy20
if "!enemyno!" EQU "21" goto enemy21
if "!enemyno!" EQU "22" goto enemy22
if "!enemyno!" EQU "23" goto enemy23
if "!enemyno!" EQU "24" goto enemy24
if "!enemyno!" EQU "25" goto enemy25
if "!enemyno!" EQU "26" goto enemy26
if "!enemyno!" EQU "27" goto enemy27
if "!enemyno!" EQU "28" goto enemy28
if "!enemyno!" EQU "29" goto enemy29
if "!enemyno!" EQU "30" goto enemy30
goto prebattle