I have a QThread running, trying to decode image from a camera:
struct ImageQueue
{
enum {NumItems = 5};
tbb::concurrent_bounded_queue<DecodedImage> camera_queue_; // decoded image
tbb::concurrent_bounded_queue<DecodedImage> display_queue_; // widget display image
ImageQueue(int camid){camera_queue_.set_capacity(NumItems);display_queue_.set_capacity(NumItems)}
};
std::shared_ptr<ImageQueue> camera_queue;
void Worker::process()
{
while(1)
{
if(quit_)
break;
DecodedImage tmp_img;
camera_queue->camera_queue_.pop(tmp_img);
camera_queue->display_queue_.push(tmp_img);
emit imageReady();
}
emit finished();
}
And this thread is part of the Camera Class:
void Camera::Start()
{
work_ = new Worker();
work_->moveToThread(workerThread_);
QObject::connect(workerThread_, &QThread::finished, work_, &QObject::deleteLater);
QObject::connect(this, &Camera::operate, work_, &Worker::process);
QObject::connect(this, &Camera::stopDecode, work_, &Worker::stop);
QObject::connect(work_, &Worker::imageReady, this, &Camera::DisplayImage);
workerThread_->start();
emit operate();
}
On the widget display side:
class CVImageWidget : public QGraphicsView
{
Q_OBJECT
public:
void display(DecodedImage& tmp_img);
~CVImageWidget();
private:
QGraphicsScene *scene_;
};
CVImageWidget widget;
void Camera::DisplayImage()
{
if(camera_queue != nullptr)
{
DecodedImage tmp_img;
camera_queue->display_queue_.pop(tmp_img);
widget->display(tmp_img);
}
}
void CVImageWidget::display(DecodedImage& tmp_img)
{
if(!tmp_img.isNull())
{
scene_->clear();
scene_->addPixmap(QPixmap::fromImage(tmp_img));
}
}
My question is:
Is there a way to save me from the massive imageReady signals ? I use this signal to display image because the image has to be shown in main thread otherwise the image will not be displayed. But the massive amount of signals will make the GUI response become slower.
Is there a way to fix that ? Thanks.