I am trying to get a simple video chat working with PeerJS. I want to send audio between Firefox on a pc and Firefox on Android. I can get the call running (call.on) and I can view local video but for some reason the media just doesn't come through to the other user. Currently I am getting the error:
ICE failed, see about:webrtc for more details
I have a server which in its simple version is as such:
var ip = require('ip');
var PeerServer = require('peer').PeerServer;
var port = 9000;
var server = new PeerServer({port: port, allow_discovery: true});
Then I have two clients, one for the pc that makes the call:
var SERVER_IP = window.location.hostname;
var SERVER_PORT = 9000;
var localStream = "";
var peerID = "pc"
var peerConnectionID = "and"
var remoteVideo = document.querySelector('#rremote-video');
var localVideo = document.querySelector('#llocal-video');
var peer = new Peer(peerID, {host: SERVER_IP, port: SERVER_PORT});
var conn = peer.connect(peerConnectionID);
var getUserMedia = navigator.mediaDevices.getUserMedia({ video: true, audio: true })
.then(stream => localVideo.srcObject = stream)
.then(stream => localStream = stream)
.catch(e => console.log(e.name + ": "+ e.message));
waitForElement();
function waitForElement(){
if(localStream != ""){
conn.on('open', function(){
conn.send('hi from PC!');
});
peer.on('connection', function(conn) {
conn.on('data', function(data){
console.log(data);
});
});
console.log("we have a stream: "+localStream);
var call = peer.call(peerConnectionID, localStream);
console.log("Calling "+peerConnectionID);
call.on('stream', function(remotestream) {
console.log("Call on.");
remoteVideo.srcObject = remotestream;
});
}
else{
setTimeout(function(){
waitForElement();
},750);
}
}
And the one that answers the call is:
var SERVER_IP = window.location.hostname;
var SERVER_PORT = 9000;
var localStream = "";
var peerID = "and"
var peerConnectionID = "pc"
var remoteVideo = document.querySelector('#rremote-video');
var localVideo = document.querySelector('#llocal-video');
var remoteAudio = document.querySelector('#remote-audio');
var localAudio = document.querySelector('#local-audio');
var peer = new Peer(peerID, {host: SERVER_IP, port: SERVER_PORT});
var conn = peer.connect(peerConnectionID);
var getUserMedia = navigator.mediaDevices.getUserMedia({ video: true, audio: true })
.then(stream => localAudio.srcObject = stream)
.then(stream => localVideo.srcObject = stream)
.then(stream => localStream = stream)
.catch(e => console.log(e.name + ": "+ e.message));
waitForElement();
function waitForElement(){
if(localStream != ""){
conn.on('open', function(){
conn.send('hi from android!');
});
peer.on('connection', function(conn) {
conn.on('data', function(data){
console.log(data);
});
});
peer.on('call', function(call) {
console.log("Picking up call.");
call.answer(localStream);
call.on('stream', function(remotestream) {
console.log("Call on.");
remoteVideo.srcObject = remotestream;
});
});
}
else{
setTimeout(function(){
waitForElement();
},750);
}
}
I think it is some little tweak that I'm getting wrong, I have mainly followed instructions on PeerJS website: http://peerjs.com/ Please if anyone can see something that needs to change, any help is welcome!