I have this function calculating the closest distance between two infinite lines.
public static double GetClosestDistanceBetweenLines(Vector3 line1Point, Vector3 line1Vector, Vector3 line2Point, Vector3 line2Vector)
{
var u = line1Vector;
var v = line2Vector;
var w = line1Point- line2Point;
var a = Vector3.Dot(u, u); // always >= 0
var b = Vector3.Dot(u, v);
var c = Vector3.Dot(v, v); // always >= 0
var d = Vector3.Dot(u, w);
var e = Vector3.Dot(v, w);
var D = a * c - b * b; // always >= 0
double sc, tc;
// compute the line parameters of the two closest points
if (D < Epsilon)
{ // the lines are almost parallel
sc = 0.0;
tc = (b > c ? d / b : e / c); // use the largest denominator
}
else
{
sc = (b * e - c * d) / D;
tc = (a * e - b * d) / D;
}
// get the difference of the two closest points
var dP = w + (sc * u) - (tc * v); // = L1(sc) - L2(tc)
return dP.Length; // return the closest distance
}
However, I want to calculate the distance between two finite lines.
public static double GetClosestDistanceBetweenLines(Vector3 line1Point1, Vector3 line1Point2, Vector3 line2Point1, Vector3 line2Point2)
How do I do this?