I have made my game prototype for iPhone6+. I have a circular sprite which has dimensions 108x108. I am creating artwork for my prototype for the iPad. After doing my calculations (iPhone6+ width to iPad reduces by 7.25% and the height increases by 23.67% for 2048x1536), I arrived at a 102x133 sprite image for the iPad. This image is not a circle. The moment of the circle is dependent on the radius so I need to calculate it right for the physics. How should I calculate my radius to get a similar look and movement? Currently I am using the following:
radius = sprite.frame.size.width/2
sprite.physicsBody = SKPhysicsBody(circleOfRadius: radius)