Before I start, I just was trying something out. I don't know yet if I want to do a big project.
I tried making a TCP Socket Server with Boost as it's much easier than winsock. At least, so I thought, but it doesn't work how I want it. What should happen:
- Read configuration
- Start TCP Socket Server
- Run _acceptor.async_accept
- Run io_service.run
Now, I got to the point my socket server works and accepts connections. However, I cannot do user input anymore as io_service.run
blocks the rest of my server. I must be doing something wrong.
tcp_listener.h:
#pragma once
#include <boost/asio.hpp>
class tcp_listener
{
public:
tcp_listener(boost::asio::io_service& io_service, std::string ip, short port);
static void start(tcp_listener* ptr);
void start_accepting();
private:
boost::asio::ip::tcp::acceptor _acceptor;
boost::asio::ip::tcp::socket _socket;
};
tcp_listener.cpp:
#include "tcp_listener.h"
#include "logger.h"
#include <boost/asio.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/bind.hpp>
#include <boost/thread.hpp>
#include <memory>
tcp_listener::tcp_listener(boost::asio::io_service& io_service, std::string ip, short port)
: _acceptor(io_service, boost::asio::ip::tcp::endpoint(boost::asio::ip::address_v4::from_string(ip), port)),
_socket(io_service)
{
logger::log_main("Network bound on %s.%d", _acceptor.local_endpoint().address().to_string().data(), _acceptor.local_endpoint().port());
start_accepting();
io_service.run();
}
void tcp_listener::start(tcp_listener* ptr)
{
ptr->start_accepting();
}
void tcp_listener::start_accepting()
{
_acceptor.async_accept(_socket, [this](boost::system::error_code ec)
{
if (!ec)
{
logger::log_main("New connection %s", _socket.remote_endpoint().address().to_string().data());
//std::make_shared<tcp_client>(std::move(socket_))->start_receiving();
}
else
{
_acceptor.close();
}
start_accepting();
});
}
engine.h:
#pragma once
#include "configuration.h"
class engine
{
public:
static void boot();
static void destroy();
static configuration* get_config();
private:
static configuration* config;
};
engine.cpp:
#include "engine.h"
#include "tcp_listener.h"
#include <boost/thread.hpp>
#include <boost/bind.hpp>
configuration* engine::config;
void engine::boot()
{
engine::config = new configuration("config.cnf");
boost::asio::io_service io_service;
tcp_listener& list = tcp_listener(io_service, engine::config->get_value("network.ip"), atoi(engine::config->get_value("network.port").data()));
}
void engine::destroy()
{
delete engine::config;
}
configuration* engine::get_config()
{
return engine::config;
}
Main.cpp:
#include "engine.h"
#include <iostream>
int main()
{
engine::boot();
for (;;)
{
std::string input;
std::cin >> input;
if (input == "exit")
{
engine::destroy();
break;
}
}
return 0;
}
I have searched for more than 5 hours, I tried a million things, nothing work. I tried putting it in a thread, resulting me in an exception. Or the socket server itself didn't work.
The user input is useful to reload certain cached data or close the application or something like that.