On one Form, the Quiz form, I have an integer score which keeps track of the user's score. On another Form, the Game Over form, I need to print out the score of the user, but even after hours of me attempting to do so, I still can't manage to do it. I know my code could be improved by A LOT but I just need help to solve this problem and would appreciate it. I just started out on C# and I just wanted to experiment on things.
namespace Quiz_Application
{
public partial class Quiz : Form
{
static Random gen = new Random();
int[] rand = Enumerable.Range(1, 5).OrderBy(q => gen.Next()).ToArray();
int i = 0;
int score = 0;
int[] goArray = new int[1];
public void Question1()
{
questionText.Text = "What is the capital city of Spain?";
optionA.Text = "Barcelona";
optionB.Text = "Madrid";
optionC.Text = "Seville";
optionD.Text = "Zarazoga";
}
public void Question2()
{
questionText.Text = "What is the biggest island on Earth?";
optionA.Text = "Luzon";
optionB.Text = "Singapore";
optionC.Text = "Greenland";
optionD.Text = "Hawaii";
}
public void Question3()
{
questionText.Text = "What is the world's longest river?";
optionA.Text = "Nile";
optionB.Text = "Amazon";
optionC.Text = "Mississipi";
optionD.Text = "Congo";
}
public void Question4()
{
questionText.Text = "Which country is Prague in?";
optionA.Text = "Czech Republic";
optionB.Text = "Slovakia";
optionC.Text = "Austria";
optionD.Text = "Poland";
}
public void Question5()
{
questionText.Text = "What is the diameter of Earth?";
optionA.Text = "6,779km";
optionB.Text = "3,474km";
optionC.Text = "12,742km";
optionD.Text = "8,721km";
}
static void Wait(double sec)
{
Task.Delay(TimeSpan.FromSeconds(sec)).Wait();
}
public Quiz()
{
InitializeComponent();
}
private void Quiz_Load(object sender, EventArgs e)
{
}
public void label1_Click(object sender, EventArgs e)
{
scoreNum.ResetText();
score = 0;
int goScore = goArray[0];
this.Hide();
Form1 f1 = new Form1();
f1.ShowDialog();
this.Close();
}
private void optionClick(object sender, EventArgs e)
{
startButton.Enabled = false;
Button l = (Button)sender;
int[] goArray = new int[1];
goArray[0] = score;
if (l.Text == "Madrid" || l.Text == "Greenland" || l.Text == "Amazon" || l.Text == "Czech Republic" || l.Text == "12,742km")
{
score++;
scoreNum.Text = score.ToString();
correctOrWrong.Image = Resources.correct; Wait(1); correctOrWrong.Image = null;
}
else
{
correctOrWrong.Image = Resources.wrong; Wait(1); correctOrWrong.Image = null;
}
l.BackColor = System.Drawing.Color.Maroon;
optionA.Enabled = false; optionB.Enabled = false; optionC.Enabled = false; optionD.Enabled = false;
startButton.Enabled = true;
}
private void startButton_Click(object sender, EventArgs e)
{
Button b = (Button)sender;
optionA.Enabled = true; optionB.Enabled = true; optionC.Enabled = true; optionD.Enabled = true;
if (i == 5)
{
scoreNum.ResetText();
score = 0;
int goScore = goArray[0];
b.Text = "Finish";
this.Hide();
Game_Over go = new Game_Over();
go.ShowDialog();
this.Close();
}
try
{
switch (rand[i])
{
case 1:
Question1();
i++;
break;
case 2:
Question2();
i++;
break;
case 3:
Question3();
i++;
break;
case 4:
Question4();
i++;
break;
case 5:
Question5();
i++;
break;
case 6:
Wait(2);
this.Hide();
Game_Over go = new Game_Over();
go.ShowDialog();
this.Close();
break;
}
if (i == 5)
{
b.Text = "Finish";
}
}
catch { }
if (i != 5)
b.Text = "Next";
b.Enabled = false;
}
private void mouseEnter(object sender, EventArgs e)
{
this.Cursor = Cursors.Hand;
}
private void mouseLeave(object sender, EventArgs e)
{
this.Cursor = Cursors.Default;
}
public int get(int i)
{
return i;
}
}
and my Game Over form
namespace Quiz_Application
{
public partial class Game_Over : Form
{
public Game_Over()
{
InitializeComponent();
}
private void Game_Over_Load(object sender, EventArgs e)
{
Quiz q = new Quiz();
}
private void playAgain_Click(object sender, EventArgs e)
{
Quiz q = new Quiz();
this.Hide();
q.ShowDialog();
this.Close();
}
private void mainMenu_Click(object sender, EventArgs e)
{
Form1 f1 = new Form1();
this.Hide();
f1.ShowDialog();
this.Close();
}
}