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I have a problem. Using Google VR + Unity. GameObject Camera automatically changes the angle "Y". The device does not change positions. Maybe fluctuations in the hands. The editor is no problem. The device Samsung S6.

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Pic after ~15 sec enter image description here

public void Update() {
    text.text = cameraTransform.eulerAngles.y.ToString();
}
Fredrik Widerberg
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Alex
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1 Answers1

1

Sorry mate but this is a known issue and it's been there since day 1. It's called camera drift. It lives in this beautiful ecosystem of github community where the developers keep closing/ignoring it and the users keep reopening/resubmitting.

https://github.com/googlevr/gvr-unity-sdk/issues/309

Nika Kasradze
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