I am working on a platform game in python and pygame. The entire code can be found at "https://github.com/C-Kimber/FBLA_Game". The issue I am having is with the collision between the player sprite and wall sprites, specifically the corners. When the player is pressing a x movement key and they jump, the player either does not move, or gets stuck. Here is the collision sample:
def wallCollisions(self):
block_hit_list = pygame.sprite.spritecollide(self, self.walls, False)
for block in block_hit_list:
if self.rect.bottom >= block.rect.top and self.rect.bottom <= block.rect.top + 15: # Moving down; Hit the top side of the wall
if self.rect.right > block.rect.left:
self.rect.bottom = block.rect.top
self.yvel = 0
self.onGround = True
self.jumps = 1
elif self.rect.top <= block.rect.bottom and self.rect.top >= block.rect.bottom - 15: # Moving up; Hit the bottom side of the wall
self.rect.top = block.rect.bottom
self.yvel = 0
if self.rect.right >= block.rect.left and self.rect.right <= block.rect.left + 15: # Moving right; Hit the left side of the wall
if self.rect.bottom > block.rect.top+15:
self.rect.right = block.rect.left#+1
self.xvel = 0
elif self.rect.left <= block.rect.right and self.rect.left >= block.rect.right - 15: # Moving left; Hit the right side of the wall
self.rect.left = block.rect.right#-1
self.xvel = 0 = block.rect.right#-1
self.xvel = 0
I've included images on what is happening and what I want.
I have attempted other methods, such as using velocity as determining factos for collision, but this is what is working the best so far. If you could provide a solution it would be greatly appreciated.