In my app, I am needing to download about 6,000
images. I realize this is a lot, but it is needed.
Currently I am using doing the following:
NSArray *photos = @[hugeAmountOfPhotoObjects];
for (ZSSPhoto *photo in photos) {
[self downloadImageWithURL:photo.mobileURL progress:^(double progress) {
} completion:^(UIImage *image) {
// Save the image
} failure:^(NSError *error) {
}];
}
...
- (void)downloadImageWithURL:(NSURL *)url progress:(void (^)(double progress))progress completion:(void (^)(UIImage *image))completion failure:(void (^)(NSError *error))failure {
NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:url];
[request setTimeoutInterval:600];
self.operationQueue.maxConcurrentOperationCount = NSOperationQueueDefaultMaxConcurrentOperationCount;
AFHTTPRequestOperation *requestOperation = [[AFHTTPRequestOperation alloc] initWithRequest:request];
requestOperation.responseSerializer = [AFImageResponseSerializer serializer];
[requestOperation setCompletionBlockWithSuccess:^(AFHTTPRequestOperation *operation, id responseObject) {
completion(responseObject);
} failure:^(AFHTTPRequestOperation *operation, NSError *error) {
[self processOperation:operation error:error failure:failure];
}];
[requestOperation setDownloadProgressBlock:^(NSUInteger bytesRead, long long totalBytesRead, long long totalBytesExpectedToRead) {
double percentDone = (double)totalBytesRead / (double)totalBytesExpectedToRead;
progress(percentDone);
}];
[self.operationQueue addOperation:requestOperation];
}
The problem here is that it takes forever to download using this method, and some of my users are reporting crashing because of high memory usage.
Is there a better method that I could be using to download such a large number of image files?