I read a MVVM tutorial and I got lost in the Commands part.
using System;
using System.Windows.Input;
namespace MVVMDemo {
public class MyICommand : ICommand {
Action _TargetExecuteMethod;
Func<bool> _TargetCanExecuteMethod;
public MyICommand(Action executeMethod) {
_TargetExecuteMethod = executeMethod;
}
public MyICommand(Action executeMethod, Func<bool> canExecuteMethod){
_TargetExecuteMethod = executeMethod;
_TargetCanExecuteMethod = canExecuteMethod;
}
public void RaiseCanExecuteChanged() {
CanExecuteChanged(this, EventArgs.Empty);
}
bool ICommand.CanExecute(object parameter) {
if (_TargetCanExecuteMethod != null) {
return _TargetCanExecuteMethod();
}
if (_TargetExecuteMethod != null) {
return true;
}
return false;
}
// Beware - should use weak references if command instance lifetime
is longer than lifetime of UI objects that get hooked up to command
// Prism commands solve this in their implementation public event
EventHandler CanExecuteChanged = delegate { };
void ICommand.Execute(object parameter) {
if (_TargetExecuteMethod != null) {
_TargetExecuteMethod();
}
}
}
}
I'm not understanding the purpose of the RaiseCanExecuteChanged
method and the line EventHandler CanExecuteChanged = delegate { };
.
I read that EventHandler is a delegate, but what kind of delegate is it?
What does the delegate { };
statement return?