I was creating my custom camera view using swift 3 and xcode.
I have got it to work, but i am facing a small issue. To switch camera device from front/back i stop the session, remove the video preview layer from the view and then create a new session and add a new video preview layer from the front camera. This makes the new camera come on with a jerk. I want smooth transition between the camera devices. How can i do that?
Here my code for loading the camera:
func loadCamera()
{
session?.stopRunning()
videoPreviewLayer?.removeFromSuperlayer()
session = AVCaptureSession()
session!.sessionPreset = AVCaptureSessionPresetPhoto
var backCamera = AVCaptureDevice.defaultDevice(withDeviceType: .builtInWideAngleCamera, mediaType: AVMediaTypeVideo, position: .front)
if cameraPos == "back"
{
backCamera = AVCaptureDevice.defaultDevice(withDeviceType: .builtInWideAngleCamera, mediaType: AVMediaTypeVideo, position: .back)
}
var error: NSError?
var input: AVCaptureDeviceInput!
do {
input = try AVCaptureDeviceInput(device: backCamera)
} catch let error1 as NSError {
error = error1
input = nil
print(error!.localizedDescription)
}
if error == nil && session!.canAddInput(input) {
session!.addInput(input)
stillImageOutput = AVCapturePhotoOutput()
if session!.canAddOutput(stillImageOutput) {
session!.addOutput(stillImageOutput)
videoPreviewLayer = AVCaptureVideoPreviewLayer(session: session)
videoPreviewLayer?.frame = cameraView.bounds
videoPreviewLayer?.videoGravity = AVLayerVideoGravityResizeAspectFill
videoPreviewLayer?.connection.videoOrientation = AVCaptureVideoOrientation.portrait
cameraView.layer.addSublayer(videoPreviewLayer!)
session!.startRunning()
}
}
}
I call this from viewWillAppear
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
loadCamera()
}
and i call load camera when user clicks on change camera
@IBAction func changeCamera(_ sender: UIButton) {
if cameraPos == "back"
{cameraPos = "front"}
else
{cameraPos = "back"}
loadCamera()
}