I need to stop a running translate animation. The .cancel()
method of Animation
has no effect; the animation goes until the end anyway.
How do you cancel a running animation?
I need to stop a running translate animation. The .cancel()
method of Animation
has no effect; the animation goes until the end anyway.
How do you cancel a running animation?
Call clearAnimation()
on whichever View
you called startAnimation()
.
On Android 4.4.4, it seems the only way I could stop an alpha fading animation on a View was calling View.animate().cancel()
(i.e., calling .cancel()
on the View's ViewPropertyAnimator
).
Here's the code I'm using for compatibility before and after ICS:
public void stopAnimation(View v) {
v.clearAnimation();
if (canCancelAnimation()) {
v.animate().cancel();
}
}
... with the method:
/**
* Returns true if the API level supports canceling existing animations via the
* ViewPropertyAnimator, and false if it does not
* @return true if the API level supports canceling existing animations via the
* ViewPropertyAnimator, and false if it does not
*/
public static boolean canCancelAnimation() {
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH;
}
Here's the animation that I'm stopping:
v.setAlpha(0f);
v.setVisibility(View.VISIBLE);
// Animate the content view to 100% opacity, and clear any animation listener set on the view.
v.animate()
.alpha(1f)
.setDuration(animationDuration)
.setListener(null);
If you are using the animation listener, set v.setAnimationListener(null)
. Use the following code with all options.
v.getAnimation().cancel();
v.clearAnimation();
animation.setAnimationListener(null);
You must use .clearAnimation(); method in UI thread:
runOnUiThread(new Runnable() {
@Override
public void run() {
v.clearAnimation();
}
});
What you can try to do is get the transformation Matrix from the animation before you stop it and inspect the Matrix contents to get the position values you are looking for.
Here are the api's you should look into
public boolean getTransformation (long currentTime, Transformation outTransformation)
public void getValues (float[] values)
So for example (some pseudo code. I have not tested this):
Transformation outTransformation = new Transformation();
myAnimation.getTransformation(currentTime, outTransformation);
Matrix transformationMatrix = outTransformation.getMatrix();
float[] matrixValues = new float[9];
transformationMatrix.getValues(matrixValues);
float transX = matrixValues[Matrix.MTRANS_X];
float transY = matrixValues[Matrix.MTRANS_Y];
Use the method setAnimation(null) to stop an animation, it exposed as public method in
View.java, it is the base class for all widgets, which are used to create interactive UI components (buttons, text fields, etc.).
/**
* Sets the next animation to play for this view.
* If you want the animation to play immediately, use
* {@link #startAnimation(android.view.animation.Animation)} instead.
* This method provides allows fine-grained
* control over the start time and invalidation, but you
* must make sure that 1) the animation has a start time set, and
* 2) the view's parent (which controls animations on its children)
* will be invalidated when the animation is supposed to
* start.
*
* @param animation The next animation, or null.
*/
public void setAnimation(Animation animation)
To stop animation you may set such objectAnimator that do nothing, e.g.
first when manual flipping there is animation left to right:
flipper.setInAnimation(leftIn);
flipper.setOutAnimation(rightOut);
then when switching to auto flipping there's no animation
flipper.setInAnimation(doNothing);
flipper.setOutAnimation(doNothing);
doNothing = ObjectAnimator.ofFloat(flipper, "x", 0f, 0f).setDuration(flipperSwipingDuration);
First of all, remove all the listeners which are related to the animatior or animator set. Then cancel the animator or animator set.
inwardAnimationSet.removeAllListeners()
inwardAnimationSet.cancel()
use this way:
// start animation
TranslateAnimation anim = new TranslateAnimation( 0, 100 , 0, 100);
anim.setDuration(1000);
anim.setFillAfter( true );
view.startAnimation(anim);
// end animation or cancel that
view.getAnimation().cancel();
view.clearAnimation();
cancel()
Cancel the animation. Canceling an animation invokes the animation listener, if set, to notify the end of the animation. If you cancel an animation manually, you must call reset() before starting the animation again.
clearAnimation()
Cancels any animations for this view.
After going through all the things nothing worked. As I applied multiple animations in my views. So below is the code that worked for me. To start the animation that fades in and fade out continuously
val mAnimationSet = AnimatorSet()
private fun performFadeAnimation() {
val fadeOut: ObjectAnimator = ObjectAnimator.ofFloat(clScanPage, "alpha", 1f, 0f)
fadeOut.duration = 1000
val fadeIn: ObjectAnimator = ObjectAnimator.ofFloat(clScanPage, "alpha", 0f, 1f)
fadeIn.duration = 1000
mAnimationSet.play(fadeIn).after(fadeOut)
mAnimationSet.addListener(animationListener)
mAnimationSet.start()
}
The animation listener that loops in continuously
private val animationListener=object : AnimatorListenerAdapter() {
override fun onAnimationEnd(animation: Animator?) {
super.onAnimationEnd(animation)
mAnimationSet.start()
}
}
To stop the animation that going on in a loop. I did the following.
private fun stopAnimation() {
mAnimationSet.removeAllListeners()
}
Since none of other answers mention it, you can easily stop an animation using ValueAnimator
's cancel()
.
ValueAnimator
is very powerful for making animations. Here is a sample code for creating a translation animation using ValueAnimator
:
ValueAnimator valueAnimator = ValueAnimator.ofFloat(0f, 5f);
int mDuration = 5000; //in millis
valueAnimator.setDuration(mDuration);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// Update your view's x or y coordinate
}
});
valueAnimator.start();
You then stop the animation by calling
valueAnimator.cancel()`