Try this:
Manually put your files into a folder, named anything you want.
Append ".bundle" to the folder to create a bundle. You'll get a warning, accept it. Congrats, you've just created your first bundle! :-)
Manually drag that folder into your app.
Get at your files by using the following code....
public func returnFile(_ named:String) -> String {
let path: String = Bundle.main.path(forResource: "myAudioFiles", ofType: "bundle")! + "/" + name + ".f32"
do {
return try String(contentsOfFile: path)
}
catch let error as NSError {
return error.description
}
}
Now, my files are text files of CIKernel code. Since your's are audio files you may need to change the String return to something else.
EDIT:
In my case I'm using a framework, as I wish to share these files/images with extensions and other apps. If you are working in such a set up, here's the unaltered code:
public func returnFile(_ resource:String, _ fileName:String, _ fileType:String) -> String {
let identifier = "com.companyname.appname" // replace with framework bundle identifier
let fileBundle = Bundle.init(identifier: identifier)
let filePath = (fileBundle?.path(forResource: resource, ofType: "bundle"))! + "/" + fileName + "." + fileType
do {
return try String(contentsOfFile: filePath)
}
catch let error as NSError {
return error.description
}
}