Firstly, free is NULL safe. If variable is NULL already, basically nothing happens. You do not have to check if it is NULL. (you can check page 313 ISO-IEC 9899 )
Also, when you initialize student->name
and allocate, there will be memory leak. You have to free that too.
So, your delete function could be like this ;
void delete(student *s) {
printf("begin removal\n");
free(s->name);
free(s);
printf("Released memory");
}
And if (&s == NULL)
is wrong. They must be changed with if (s == NULL)
.
Your allocation may cause really big troubles in the big codes. If you allocate s = (student*)malloc(sizeof(*s));
it means that "allocate s with size of *s". But pointer size is fixed memory block (mostly 8 bytes). It means that you blocks certain size of memory. If you have bigger struct than that, this kind of allocation will corrupt the memory and your executable will be killed by the OS(you can try add some more variables to your struct and initialize them). In small structs and very short runtimes, mostly this allocation works too. But i guarantee that this is not safe for run-time. And it will not give any warnings or errors in compile-time. True way is s = malloc(sizeof(student))
. With this way, you exactly allocates all the memory blocks. And your memory stay safe in run-time.
Lastly, your init
function should return the initialized variable. And your init function could be like this ;
#define NAME_LENGHT 128
...
student * init(student *s) {
printf("The next stage in the allocation of memory\n");
s = malloc(sizeof(student));
if (s == NULL) {
printf("Allocation Failed\n");
return NULL;
}
s->name = malloc(NAME_LENGHT);
if (s->name == NULL) {
printf("Allocation Failed\n");
return NULL;
} else {
printf("Allocation completed successfully\n");
}
//alternatively you can strdup directly without any allocation
// s->name = strdup("some name");
return s;
}